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【LoR】Legends of Runeterra 66【レジェンド・オブ・ルーンテラ】

  • 1 名前: 名無しさんの野望 2020-07-02 18:35:24 ID:4ZTIzMGMw

    !extend:checked:vvvvv:1000:512
    次スレを立てるときは↑を文頭に2行入れて下さい(1行見えなくなるため)

    チャンピオンを選べ。戦略を練れ。そして勝ち抜き、レジェンドになろう。
    『リーグ・オブ・ レジェンド』のストラテジーカードゲーム、『レジェンド・オブ・ルーンテラ』が登場。無料でプレイ。

    ■公式
    https://playruneterra.com/ja-jp
    ■公式Twitter
    https://twitter.com/runeterrajp
    ■公式FAQ
    https://playruneterra.com/ja-jp/news/lor-announce-faq

    ※次スレは>>950が建てること 踏み逃げされた場合は>>970

    避難所(DCG板)
    【LoR】Legends of Runeterra 3【ルーンテラ】
    https://krsw.5ch.net/test/read.cgi/dccg/1580318259/

    前スレ
    【LoR】Legends of Runeterra 65【レジェンド・オブ・ルーンテラ】
    https://egg.5ch.net/test/read.cgi/game/1593425815/


    VIPQ2_EXTDAT: checked:vvvvv:1000:512:: EXT was configured
    (deleted an unsolicited ad)

    転載元:http://anago.2ch.sc/test/read.cgi/game/1593682524/

  • 373 名前: 名無しさんの野望 (ワッチョイW 3a62-xROu) 2020-07-03 20:26:26 ID:4ZTIzMGMw

    TL;DL? I got you, friends. I tried my best to distill 2 hours of info, and here it is.

    Card Development

    * The majority of the playerbase is on mobile.
    * Discard Decks need some help to be fully realized.
    * The dev team expects players to crack any meta deck and find a weakness. If the players fail to after considerable time, they said 40 hours of trying to crack it, then balance changes will be introduced.
    * BALANCE CHANGES IN 1.5, breaking the cycle.
    * The development team doesn't want to do neutral cards because they are either staples in every deck or absolutely useless.
    * Alternate game modes will be used to make unpopular or underused cards still be viable.
    * We will one day see champions original to Legends of Runeterra.
    * The goal is for every format to be sustained and reused, even in limited windows.
    * L.A.B.S. will show the flexibility of the core gameplay engine.
    * Some events will span multiple games (LoR, LoL, TFT, Wild Rift, etc.).
    * Expect card cosmetics in the future (remained vague on all details).
    * Multiplayer game modes are being considered as the next horizon (2v2, 2vBoss, other social modes). Want to set up a competitive foundation, then set up a co-operative foundation.
    * Fast card release to satisfy players while the foundation of game modes is established.
    * "Gauntlets are the beginning of the flood" -Yipp. July and August will be busy.
    * Use RNG for skill testing, not for randomness.
    * Yipp is excited to develop Void champions into cards.

    ゲームディレクターのAndrew Yippにインタビューした内容がRedditに載ってた
    マルチプレイヤーモードの実装とか中立カードの否定とかってここが初出?

  • 1001 1001

    このスレッドは1000を超えました。
    もう書けないので、新しいスレッドを立てて下さい。


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